Overview

Hit Points
17
Armor Class 17
Proficiency Bonus +2
Initiative +3
Walking Speed 30ft
Hit Dice

Inventory

Gold
Electrum
Silver
Copper

Skills

Acrobatics +3
Animal Handling +1
Arcana +5
Athletics -1
Deception 0
History +5
Insight +1
Intimidation 0
Investigation +3
Medicine +1
Nature +3
Perception +3
Performance 0
Persuasion 0
Religion +3
Sleight of Hand +3
Stealth +3
Survival +3

Magik

Spell Attack
Spell save
Misty Step

Portency

-
-

Stats

Strength -1
Dexterity +3
Constitution +1
Intelligence +3
Wisdom +1
Charisma +0

Cantrips

Name
Damage
Saving Throw
Range / Area
Frostbite
1d6 cold
CON
60ft
Minor Illusion
/
/
30ft / 5 ft cube
Poison Spray
1d12 poison
CON
10ft

Level One

Name
Damage
Saving Throw
Range / Area
Cause Fear
/
CHAR
60ft
Detect Magic (ritual)
/
/
/
/
/
Find Familiar (ritual)
/
/
10ft
/
Grease
/
DEX
60ft/10ft square
Mage Armor
/
/
/
/
Ray of Sickness
2d8 poison
CON
60ft
/
/
Tasha’s Hideous Laughter
/
CON
60ft
/

Concentration

Prepared Spell

Level Two

Name
Damage
Saving Throw
Range / Area
Hold Person
/
WIS
60ft
Scorching Ray
2d6 fire
/
120ft
/