Overview
Hit Points
17
Armor Class
17
Proficiency Bonus
+2
Initiative
+3
Walking Speed
30ft
Hit Dice
Inventory
Gold
Electrum
Silver
Copper
Skills
Acrobatics
+3
Animal Handling
+1
Arcana
+5
Athletics
-1
Deception
0
History
+5
Insight
+1
Intimidation
0
Investigation
+3
Medicine
+1
Nature
+3
Perception
+3
Performance
0
Persuasion
0
Religion
+3
Sleight of Hand
+3
Stealth
+3
Survival
+3
Magik
Spell Attack
Spell save
Misty Step
Portency
-
-
Stats
Strength
-1
Dexterity
+3
Constitution
+1
Intelligence
+3
Wisdom
+1
Charisma
+0
Cantrips
Name
Damage
Saving Throw
Range / Area
Frostbite
1d6 cold
CON
60ft
Minor Illusion
/
/
30ft / 5 ft cube
Poison Spray
1d12 poison
CON
10ft
Level One
Name
Damage
Saving Throw
Range / Area
Cause Fear
/
CHAR
60ft
Detect Magic (ritual)
/
/
/
/
/
Find Familiar (ritual)
/
/
10ft
/
Grease
/
DEX
60ft/10ft square
Mage Armor
/
/
/
/
Ray of Sickness
2d8 poison
CON
60ft
/
/
Tasha’s Hideous Laughter
/
CON
60ft
/
Level Two
Name
Damage
Saving Throw
Range / Area
Hold Person
/
WIS
60ft
Scorching Ray
2d6 fire
/
120ft
/